Raid Shadow Legends Arne The White+(Gems 2000-11000)-[Starter account RANK:6-15]-[IOS/PC/ANDROID]

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Barbarians
Magic

Arne is a Mythical damage dealer who dominates PvP and select PvE through Deathbrand in his base form, while his alternate form adds AoE Provoke, Decrease DEF, and control based counterattacks, making him a durable, hard hitting threat with offensive support and crowd control.

Arctic winds tear across the Barbarian deserts when this mythical beast roams the land. A true warrior with the heart of a bear, Arne the White stalks the tundra, able to shapeshift into the worst nightmare of any who dare to trespass his domain.

BASE FORM

While in this form, Arne’s kit revolves around the power of Deathbrand, an effect applied through his A3 that places Block Revive on enemies killed while under it. He also grants Increase ATK and Increase ACC, allowing both himself and his allies to deal more damage and reliably land effects against high Resistance targets.

The Extra Turn from his A3 flows directly into his A2, a single target attack that places Block Passive Skills beforehand while ignoring 50% DEF, Block Damage, and Unkillable. This makes it particularly effective against champions such as Odin or Leorius in the Arena, as well as enemies with powerful passives like Marichka. If the initial target is killed, the attack repeats against all enemies, and the cooldown of his A3 is reduced when the kill occurs under Deathbrand, making target selection crucial.

As a champion immune to FreezeStun, and Provoke, Arne is well equipped to withstand meta PvP threats like Hilvi or Noelle. Passively, his Deathbrand further amplifies team pressure by causing allies to deal 20% more damage to affected targets while taking 20% less in return. When combined with his self-revive, Arne becomes a relentless beast that is difficult for enemies to deal with.

ALTERNATE FORM

As Arne metamorphs into his Bear form, the focus remains on damage, while adding strong offensive support through Decrease DEF and crowd control via AoE Provoke and A1 Stuns. The Provoke comes from his A2, extending to a two turn duration against bosses such as the Magma Dragon and the Head of Decay, while also applying Strengthen to the team and Counterattack to himself.

This makes Arne effective at shutting down enemy waves, key PvP targets, and specific bosses, all while sustaining the team and creating repeated opportunities to Stun enemies through his A1 when they attack him. This loop of control can be extremely frustrating for opponents to break. As an HP based form, scaling his HP is crucial not only for survivability and damage, but also to ensure his debuffs become irresistible against enemies with lower HP than Arne.

His Decrease DEF is applied through the A3, which deals individual hits rather than true AoE, allowing it to bypass AoE damage reduction passives. This skill also ignores a big portion of enemy DEF and places an extra hit against bosses or enemies under Stun or Provoke. Arne remains immune to Freeze, Stun, and Provoke in this form as well, with enemies attempting to apply these effects instantly triggering his A3, adding further pressure through retaliatory damage.

Increases Ally ACC in All Battles by 80
Song of Steel
White-Hot Rage
Arctic Howl
Metamorph
Will Of The Tundra [P]